Ramiro Diaz-Granados proposes that his work can be understood in terms of two conditions–the cartoonish and the visceral–which are often in opposition, but can be combined.
Video Archive | Cartoons (5)
Christian Hubert introduces the lecture. Brian Boigon presents his work in collaboration with students at the University of Toronto. He reviews some of the influences on his work, including animation, video games, and martial arts. Boigon then documents his current project, “The Cartoon Regulators.” Finally, he discusses cyberspace and media theorists, including Marshall McLuhan.
Christian Hubert introduces the last event of the fall series. Brian Boigon’s work at the University of Toronto and concentration on designing for cyberspace are noted. Boigon is described as a DJ, sampler, and mixer of culture, as demonstrated by his latest project, “The Cartoon Regulators.”
Brian Boigon addresses another line of research involving cartoons and their spatial qualities. He introduced the term “hydrography,” which he uses to describe the liquefaction process of the images he works with. Other topics discussed include motion in cartoon space, video games and toys.
Boigon documents his current work, “The Cartoon Regulators.” He describes this computer-generated animation as introducing agents into a cartoon world. Boigon then illustrates the process of developing 3D animation in Alias: animation software developed for the movie industry. These experiments in the animation platform, Boigon explains, allow for the manipulation of information that is no longer inorganic but alive.